Monday, March 5, 2012

KH3D To Appear on Famitsu & Screenshots

Hey everyone, Famitsu's website gave a preview of what will be in their next issue, due on March 8th. One of the games that will be featured is no other than Kingdom Hearts 3D [Dream Drop Distance].

Also a quick update from Takeharu Ishimoto on Square Enix MUSIC BLOG, he says that they are currently mastering the already recorded music of KH3D, right on schedule for the soundtrack's release on April 18th.

Finally 4Gamer released a bunch of new screenshots and renders from The Grid and other stuff, you can check them out on my blog's FB page. Here is some details we've got:

**SPOILERS**

  • You can name newborn Dream Eaters.
  • Dream Eaters have multiple personalities which effect performance in battle.
  • The turret-like Dream Eater you see Sora on is called Scissor Beetle.
  • Ienzo seems to know something about Traverse Town.
  • Yen Sid has Sora and Riku start their journey on Destiny Islands.
  • Rinzler is fightable, using his dual identity disks which release spark-like things on contact, and he can also reverse gravity, which reverses controls for Sora/Riku.
  • The giant mantis is the Grid boss you fight in a circular rotating stage. The boss hurls disks at the current character, and can summon bullets that rain down from the ceiling. Upon contact with the bullets, the character's drop gauge decreases.
  • It is hinted that Clu has some sort of malevolent interest for keyblades, as do the other Tron characters.
  • The mysterious gold eye figure seems to know a lot about the Grid.
And that's pretty much it.
That's all for now!!!!

Saturday, March 3, 2012

10th Anniversary Event Trailer Impressions & Low Quality Video

Hey everyone, so yeah today was the big event for the 10 year celebration of KH Series. It was more an exhibition rather than an event with trailers, demos etc.
Still the people that attended the event had a blast! There was a new trailer for KH3D, however most of the scenes were previously shown on older trailers. Except a little addition to the end! Here is a low quality video from the trailer:




KINGDOM HEARTS 3D [Dream Drop Distance] -... από KingdomHeartsD

So yeah, didn't get much, did you? Neither have I so here is the trailer's impressions from an attendee:

"And already we arrive at the central point of the video, and the main interest of this event. Begins a scene where Sora and Riku finds himself in what appears to be the Necropolis Keyblade. Xehanort is facing them. Sora's Keyblade then activates and unlocks a lock. Mickey appears, carrying a large spellbook. Gradually, as he leafed through, standing out of the pages to finally reveal ... Roxas, Aqua, Terra and Ven! Good and as Donald and Goofy. The nine are all together when faced with Xehanort, and the picture ended up on what appears to be a big combined attack. This last point remains to be confirmed, it was quick.
Note that Sora and Riku are their clothes DDD in this scene, leaving much to assume that this scene takes place in the game This is too much for the crowd that goes wild since the beginning of this scene. In the end, it was a real sound and light show projected onto the facade of the church, made for a really impressive.
But already the video ends. Hashimoto's announcement, it seems to me, it will be the opening movie of DDD.
Following the event will be reserved to Square Enix Members with special tickets. These tickets granted them the right to sit up front on chairs. But also to wield a keyblade size! Indeed, Hashimoto soon to exhibit the precious artefact and shake under the nose of the crowd.
The result will be a bit long sequence where each SE Members try the Keyblade, acting as a giant wiimote on the facade of the church, prompting streaks of light in its path when the privileged agitated. Background to the effigy of a series of games appeared randomly for each person, and a photo was taken with the projection of the person alongside figures in the background. A very very nice souvenir for elected officials.
These lucky will also be entitled to another privilege in the wake, suddenly appear as dozens of Dream Eater on the facade of the church. This time it's a giant EyeToy device that will allow members to touch and move the Dream Eater on the facade of the church. The experience must have been impressive.
On this last animation that the event ends. Each person then spring the main stage, recovering in passing its collector card bearing the image of DDD.
In conclusion: a very short event, and not as grand as could be expected with the video preparation. Finally, there was that video games and posters at the entrance of the hall ... The giant statue is a bit level and gives visibility to the event.
Despite the fact that in the end there was not much to be put on the tooth, I think I speak on behalf of all the fans in attendance by saying that the scene where Roxas, Terra, Aqua and Ven appear alongside Sora Riku and have enough to make this magical day. So many emotions!"
 
And that's it! I wasn't really shocked with event, at least it wasn't what I expected... Anyway, 26 days left for the Japanese release so I'm not gonna complain, stay tuned! Here are some pics from the event:
 

 







That's all for now!!!

Friday, March 2, 2012

10th Anniversary Event Video Teaser


Hey everyone, not much to say here, Square Enix uploaded a video teaser for tomorrow's KH3D premiere event mostly showing off the location, check it out: 
And that's that, so come back tomorrow to see the event goodies!!!
That's all for now!!!

Wednesday, February 29, 2012

KH3D Official Site Update!

Hey everyone, the Official Kingdom Hearts 3D: Dream Drop Distance Site has been updated with a new world, The Grid as we already know it. Also some new Dream Eaters were added in the Characters section and finally there is a new wallpaper, which you can check right below.
And to close this, the voice recording for the English version of the game is nearly complete!!! So yeah stay tuned as there is the exclusively KH3D event on March 3rd.
That's all for now!!!

Sunday, February 26, 2012

KH3D European and North American Release Dates

Hey everyone, Square Enix France had listed July 27th as the release date on their site, however they took it down later listing summer 2012 for the release, so summer it is then.
Later today EBGames listed July 1st as the release date for North America, which is a possible day since it's Sunday and Sunday is a day most of Nintendo games are released.

That's all for now!!!

Saturday, February 25, 2012

KH3D Interviews & Event Info

Hey everyone, the last few days were super-exciting with more to come! Firstly we have some info from a latest Famitsu issue:

"Some screenshots show Sora and Riku as Yen Sid informs them about the journey they about to set out on for their Mark of Mastery exam. Restoring “those who are asleep within their sadness” is the key to passing. On the same page, Young Master Xehanort is shown taunting Riku about the darkness in his heart and in one screenshot saying, “You were the one I chose from the beginning.”
Sora and Riku meet Sam Flynn, Quorra, and Kevin Flynn on The Grid, where they connive against Clu who has taken an interest in the Keyblade. Sora searches for the whereabouts of Tron and faces Rinzler in a battle. Riku is also shown fighting a boss resembling a mantis which uses a quick spinning attack as well as an attack that depletes the Drop Gauge. Meanwhile, Young Xehanort and Ansem appear, apparently taunting Sora. Riku also mentions that anyone has the capability of bringing Ansem into being.
Two new Reality Shift commands are introduced. The “Code Breaker” command takes place in The Grid. To invoke this attack, you must touch on the correct red words in the right order on the bottom screen to break the code that releases an attack. The other is called “Fantasmic” that takes place in the Fantasia world of Symphony of Sorcery. This attack is invoked by touching music notes on the bottom screen similar to the mini games in the previous Little Mermaid worlds.
The article goes on to explain the breeding of Dream Eaters. By collecting ingredients and recipes, you’ll be able to create and name your Spirit Dream Eaters. Also depending on the ingredients you use, the special abilities associated with the Dream Eater can be customized. In the article example, they create a Wondernyan with the Slide Dash command. Other details related in the article explain how to edit your command deck as well as the different abilities associated with the Dream Eaters. For instance, the Dream Eaters gain status abilities like HP Up as they level up which can be equipped to instantly effect the character you play as."

We also have a translated interview of Tetsuya Nomura from Nintendo Power!
-- Kingdom Hearts 3D was first announced at the same time as the Nintendo 3DS hardware. What made you so eager to bring the series to a new platform?
Nomura: We were impressed with the passion Nintendo put into the design of the N3DS hardware. And personally, I was excited by the idea of a Kingdom Hearts game that could be played in 3D in the palm of one’s hands. That was certainly a big part of it.
-- Can you explain what the title-Dream Drop Distance-Means?
Nomura:The story for this installment takes place in a world submerged in sleep, and from that “Sleep” we derived “Dream”. “Drop”, from the phrase “Drop off to sleep”, is our name for the system in which players alternate between control of Sora and Riku during gameplay. And since Sora and Riku are progressing through the story on different storylines, we chose “Distance” to express the gulf between them. And of course, since all three words start with the letter D, it can be shortened to 3D to add to the meaning of 3D functionality.
-- What can you tell us about the overarching story of the game and how it ties into the future of Kingdom Hearts?
Nomura:The story for this installment picks up where Kingdom Hearts Re:Coded on the Nintendo DS left off, making it the most recent chapter in the timeline. It’s the story that takes place right before the final chapter of the “Xehanort arc”, which began with the very frist Kingdom Hearts.
To give a brief summary of the game’s premise, Yen Sid assigns Sora and Riku with visiting the Sleeping Worlds and open the seven Sleeping Doors as their Mark of Mastery exam, which they must complete in order to become Keyblade Masters. However, a mysterious boy in a black cloak appears everywhere they go, and nothing ends up going exactly as planned. That’s the gist of it.
In terms of future Kingdom Hearts, I know fans are eager for the arc’s final battle, and I hope to begin writing it soon.
-- In a previous interview, you mentioned that the Mark of Mastery exam won’t span the entirety of the game. Could you elaborate on that a little bit?
Nomura:As I just mentioned, the mysterious boy in the black cloak causes the story to take an unexpected turn. Whenever he appears, Xehanort and other characters that have been linked to him, like Ansem, seem to follow, even though they’ve already been defeated in the past. Their story isn’t about the Mark of Mastery exam, so that plotline proceeds in a different direction.
-- How did you decide which new Disney worlds to include in the game?
Nomura:Tai Yasue, the game’s codirector, suggested that since the film Fantasia contained many worlds, we could use that in the game to separate the worlds that Sora and Riku traveled through. I’ve always wanted to visit Fantasia in a Kingdom Hearts game, so I jumped at the chance. It’s a similar story with the other worlds. We considered how their worldview and settings could be used in interesting effect with the particular mechanics and scenario we had written for this installment, and selected them on that basis.
-- Why did you choose to make both Sora and Riku playable characters this time around?
Nomura:Sora and Riku represent the theme of the Kingdom Hearts series, which is “the light and dark sides of the heart.” This story takes place right before the final battle, and so we wanted to go back to the origin of the series and depict the polarity of light and darkness through their respective stories.
-- As big fans of The World Ends with You, we’re excited to see its characters appear in Dream Drop Distance. What role do they play in this game?
Nomura:In previous games in the Kingdom Hearts series, Final Fantasy characters made appearances and gave Sora guidance to help with his adventure. This time, it’s characters from The World Ends with You who perform that role. The basic story is that the characters wandered into this world while playing the Reapers’ Game, and became separated from their partners. Their stories begin with the teammates searching for each other.
-- Aside from yourself, did anyone on the Kingdom Hearts team work on the World Ends with You?
Nomura:The illustrator who worked on TWEWY, Gen Kobayashi, is now serving as the art director for Dream Drop Distance. That games composer, Takeharu Ishimoto, has also created some music for DDD. Finally, the director of TWEWY, Tatsuya Kando, is working as this game’s animation supervisor.
-- What are the origins of the Dream Eaters? And can you explain the difference between the two types: Spirits and Nightmares?
Nomura:Actually, as you may have seen in the debut trailer, I was originally planning to go with Heartless and Nobodies. But when I started thinking about setting the game in a dream world with enemies who could grow and fight alongside the player, I felt that it wouldn’t really make sense to be raising Heartless and Nobodies. So I came up with the Dream Eaters as a new kind of enemy that appears in Sleeping Worlds and that feeds on dreams instead of being focused on hearts the way Heartless and Nobodies are.
Nightmares are the Dream Eaters who eat dreams born in these worlds and sow nightmares instead; they appear as the main enemy for this installment. Spirits are good monsters who eat nightmares, and they fight alongside Sora and Riku as allies.
-- Will Sora and Riku fight alongside Disney characters at any point? Or do they strictly fight alongside their Spirit allies?
Nomura:In this installment, they will be fighting almost exclusively alongside their Spirit allies. To be clear, this game isn’t a spinoff, since it’s a continuation of the series’s main story. But when I’m working on a game in the series that isn’t a numbered title, I like taking the opportunity to incorporate ambitious new systems like this.
-- The action in Dream Drop Distance is a lot faster and more frenetic than in the previous Kingdom Hearts games. What was the motivation behind that?
Nomura:I have a clear direction for how I want the Kingdom Hearts series evolve, and this change is part of moving in that direction. The games in the series are known as RPGs with a high level of action, in which anyone can perform flashy moves. In order to make the gameplay even more dynamic, we’ve implemented a new system called Flowmotion. With that, I think we’ve taken another step towards our ultimate goal for the series.
-- In a recent trailer, we spotted various Nobodies like Xemnas, Xion, and Axel. How is it that they’re around for the events of this game?
Nomura:I can’t discuss details just yet, but the mysterious boy in the black cloak has something to do with this. They will confuse Sora and Riku wherever they go. Who would you say is the main villain in Dream Drop Distance?
I can’t make a definitive statement because that would be giving away a secret, but I will tell you once again, the mysterious boy in the black cloak is the key to the answer.
-- Will this game take advantage of StreetPass or SpotPass?
Nomura:The game does take advantage of StreetPass capabilities, and uses them in the Spirit-breeding system.
-- Who’s composing the soundtrack for the game? Will it include a new theme song?
Nomura:With this installment, Yoko Simomura will continue her role as the series’s main composer. Takeharu Ishimoto and Tsuyoshi Sekito-who have worked on previus installments like Kingdom Hearts: Birth by Sleep-will also be contributing music to this game. Ishimoto will not only be handling songs from The World Ends with You, but from other games as well. As with our previous titles, the theme music is going to be a song by Utada Hikaru.
-- Will all of the US voice actors from previous Kingdom Hearts be reprising their roles in Dream Drop Distance?
Nomura:That’s certainly a plan. In fact, the voice recording for the North American version is already underway.
-- This year marks the 10th anniversary of the series. Do you have anything special in store for 2012 to celebrate this occasion?
Nomura:In Japan, we’re planning to release a 10-year commemorative box set. We don’t have any other solid plans, but the series has a lot of support from fans in North America, so I hope we can do something special for them as well.
-- Finally, if we ask nicely, would you share something about Dream Drop distance that you haven’t mentioned anywhere else?
Nomura:This is the first time we’re doing this, but there’s a surprise during the end credits. So even when the credits start to roll, don’t put down your N3DS, and don’t let your guard down!"
The "don't let your guard down" line got me all excited and anxious, an epic fight after the credits maybe!?

And finally the scheduled event for March 3rd will take place at Odabia's Venus Fort from 1:30 PM to 6:10 PM Japan Time. The event will be a celebration for the 10th Anniversary of KH Series and the re;ease of KH3D!!!

Famitsu also released a batch of new screenshots, you can check them at my Facebook Page!!
That's all for now!!!